Saturday, April 6, 2013

Mordheim Week Two


For this campaign I have selected a few missions ahead of time to use that all players will go through eventually. This way, everybody plays the same mission, but they may not have the same NPC opponent. Our second week completed some time ago. The second through fourth weeks, the players will rotate through the same three missions: The Thing in the Woods, Lost in the Bog, and The Frenzied Mob. These are all from the Empire in Flames sourcebook. To make it easy for me the GamesMaster and fair for the players, all three mission tables remain the same for each of the players.

For the players, I have provided everything except their own warbands. They are all pre-painted and ready to go. I even have some henchmen that they can hire too. If for whatever reason, a henchmen has to be released from a warband they would keep the experience they had already gained. I am also going through the extra effort to grow the NPC warbands as well. I had them start out with lower GC, but I give them the benefit of a doubt if they need an extra point of experience sometimes. I want the NPCs to be challenging, but not a walk over either.

Mission Info that we have come across. The Thing in the Woods needs another objective beside beating the other warband. Otherwise, one can just sit back as we saw happen with a couple of the games. Maybe force the player warband to make it to the other side similar to Breakthrough. Lost in the Bog worked fine, not much to change there. The Frenzied Mob needed something in the center of the board as a goal as well, possibly even make the townsfolk not worth any experience points otherwise it becomes an exp trove.

Frenzied Mob: Four buildings with four townsfolk each

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